DESIGNER’s STORY

Carlo Colombo

Carlo Colombo was born in 1967 at Carimate. In 1993 he graduated in Architecture from the Milan Polytechnic, but by 1991 he had already made contact with Giulio Cappellini, for whom he designed his first piece in 1992: the Kyoto bed, presented at the Salone del Mobile in Milan the same year.

From this time on Colombo’s work as a designer flowed into hundreds of projects in collaboration with the leading firms in the sector: Antonio Lupi, Arflex, Artemide, BYografia, Cappellini, DePadova, Emmemobili, EMU, F.lli Guzzini, Flou, Franke, Fusital, iGuzzini, IOC, Paola Lenti, Levi’s, Mood-Flexform, Moroso, Nube, Oluce, Penta, Poliform, Poltrona Frau, Riva 1920, Rugiano, Sabattini, Serralunga, Tecno, Teuco, Varenna, Zanotta.

In 2004 Colombo was named Designer of the Year in Tokyo. Between 2005 and 2011 he received the International Design Award four times from Elle Décor and he has won prizes for his projects from Gioia Casa and MD Magazine. In 2009 he was one of the winners of the Good Design Award presented by the European Center for Architecture Art Design and Urban Studies and The Chicago Athenaeum. A sort of ambassador of Italian design to the world, he gives lectures and conferences in Israel, Greece, Portugal,
Slovenia, Ukraine, Australia, Russia, Britain, Brazil and China.

Apart from product and furniture design, Colombo undertakes business and marketing promotion for companies, works on graphic design, curates exhibitions, works as consultant and art director (since 2006 and for Arflex and since 2008 for Stratex). Entrepreneurs were among the first clients for the houses he designed, but they soon commissioned showrooms, sales outlets
and production facilities, like the Poliform Lab opened in 2011 in the heart of Brianza.

Colombo’s work as a designer, initially focused on product and interior design, has been progressively extended to the construction sector in Italy and abroad. In 2009 he won an international competition for the design of two multi-functional towers in Abu Dhabi and his renewed interest in architecture has found scope in teaching in China, where he has lectured on design since 2011 at the De Tao Masters Academy in Beijing.

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Tom Dixon

A new found passion for welding allowed Tom to teach himself to make tough metal structures – his hobby rapidly expanded into a knack for making furniture from found objects. The welded salvage furniture quickly found a clientele and as a result Dixon evolved seamlessly over the next few years from welder to craftsman to

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Emmanuel Gallina

To describe his work as a designer, Emmanuel likes to quote Constantin Brancusi “Simplicity is complexity resolved”. Elegance, clarity and simplicity are key to Emmanuel Gallina’s work. His creative ethic at authenticity and coherence is embodied in every one of his projects. To him, attention to detail is a constant priority in the contours, shapes

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Marcel Wanders

As a child, Marcel Wanders loved making gifts for people. Nowadays he designs for the world, making unique gifts that are meaningful to the people receiving them as well as to the designer himself. Marcel is on a mission which he had already thought of and planned during his time as a student: Here to

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Christophe Delcourt

Christophe Delcourt is a name that began to circulate among the French design crowd at the end of the 1990s. Delcourt’s style finds its full expression in exquisite balance between purity of design, sophistication of materials and impeccable execution.

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Paolo Piva

Born in Adria in 1950, he began to attend the Architectural Faculty at the Venice University in 1968 and occupied himself with the research in the visual area. In 1970 he co-operated to the realisation of the project concerning WIG 74 competition on behalf of Vienna and to the competition for the RESISTENZA MONUMENT in

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Boris Klimek

Boris Klimek graduated in studies of Product and Conceptual Design on Academy of Art, Architecture and Design in Prague. Currently he works in Prague, where he focus on product and interior design. In his work he tries to find a certain conceptual overlaps, games and stories.

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